![]() ![]() Skill queues from EVE Online and crafting queues from Fallen Earth represent a solid piece of gameplay. For me a Marketplace (i.e., Auction House), albeit a solo activity, is a piece of gameplay that impacts the game world. I imagine that guildies can shroud themselves in game from prying eyes should they choose. The map view allows a voyeuristic viewpoint of the activities of some of the guildies. The solidly announced Extended Experience features surround mostly chat capabilities and a map view of the game in action. The auction functionality of the Marketplace gets close, but it’s essentially a solo activity that has little to do with the actual gameplay experience. Why, you ask? These applications, while useful, don’t really allow players to participate in the game world. While we’ll be providing mobile and web apps for our Marketplace and Hero Viewer, along with functionality you’ve already seen in other MMOs, these are not what we refer to as extended experience components. In the article, Rick Ellis (Tech Director) says: ArenaNet says that they will have a “Marketplace” and “Hero Viewer” functionality for mobile apps, but that they do not really consider that an Extended Experience. The primary purpose of the Extended Experience is to remain connected both to the game and to friends when the actual game cannot be played. (ArenaNet says that there will be similar functionality for web users, instead of app users.) ![]() ![]() ![]() I think some of the apps are going to be pretty cool, but I am dubious as to how much of the Guild Wars 2 experience they will carry to the small screen. News of the app has been known since the Curse announcement over PAX Prime, and there are some other really good interviews about the feature. In conjunction with a brief interview at Rock, Paper, Shotgun, we finally get some screenshots of this app-in-production. This morning ArenaNet dropped a nice article expanding on the mobile app for Guild Wars 2. ![]()
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